Professor Grimm

Professor Grimm is the Head Professor of the Shinou Academy, effectively its principal of sorts.

Appearance
/*a short description of their appearance, nature*/

Personality
Level-headed, always exudes a calm atmosphere. Loves the quiet lifestyle of being a teacher; when forced to go into battle, he complains that he's "too old for this". Has a strong moral code, though knows when to compromise for the sake of something important.

History
/*a short background, explaining how they became who they are at the beginning of the RP*/

Plot
Professor Grimm was first introduced shortly after the first invasion of Seireitei, greeting Heikishou Kikou as the latter visited the Shinou Academy for potential recruits. Grimm urged Kikou to consider adopting the Shinou Academy as part of the Seventh Division, to better and earlier integrate students into the life of the Gotei 13. Having been asked several times before, Kikou finally acqueiesced, opening the Shinigami Higher Institute to put students in the sorts of situations a controlled environment like the Shinou Academy could not provide.

Later, when the Central 46 passed the first of their Ten Laws, taking over the Academy, Grimm met with Kikou in the middle of the night to discuss this takeover. Grimm informed Kikou of the mass arrests going on, with the Central 46 declaring any and all students and teachers with unconventional views as "Dangerous Elements". They agreed not to openly resist, but resist "from within", as their ranks will help give them leverage in future Central 46 decisions.

However, this conversation was overheard by the Shinigami Research and Development Institute's nano-bugs, and Grimm as well as Kikou were quickly arrested, being put into the Nest of Maggots.

Powers and Abilities
Hakuda Master - Being the Department Head of Hakuda, Grimm is skilled in several styles. The three main styles he uses in combat are:


 * Gojuryu Karate - This style of Karate is only used when Grimm is in a serious battle, letting loose with harsh strikes with no regard for the enemy's health. Every part of the body is targeted with this style.


 * Judo - A style that supplements his Karate, as Judo employs only throws, strangles, and joint locks, without any punches and kicks. Grimm usually uses this to restrain an opponent without knocking them out.

Master Strategist & Tactician
 * Wing Chun - Grimm's preferred style, since it focuses on deflection and minimal movement. This style is optimal for teaching others, and Grimm has a habit of casually deflecting strikes while lecturing them on their mistakes.

Expert Swordsmanship Specialist

Enhanced Endurance

Shunpo Practitioner

Kido Practitioner

Zanpakuto
Zanpakuto Name: /*Zanpakuto appearance*/
 * Shikai: /*name, appearance and any pose you take when activating Shikai*/
 * Shikai Special Ability: 


 * Bankai: Not Achieved

Trivia

 * ((Grimm's name comes from the real-life Grimm Brothers.))